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The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Among Rock Fans

Marking two decades after the legendary game hit the market across the Atlantic, providing players everywhere the tools to become rock legends. Not literally, but try telling that anyone who's nailed the epic lengthy instrumental break before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Each riff mimicked particular chords, creating the sensation of a genuine live show.

Harmonix had already experimented in the music genre before partnering with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they established the foundations for an unlikely massively profitable franchise which made a significant impact on numerous of the artists featured, introducing decades-old bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the recordings – even though initial releases primarily featured rerecorded tracks.

“We rerecorded every song since the dollar figure was so high,” he says. “Despite having the necessary permissions alone, it was extremely difficult. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once Guitar Hero took off, and record sales airtime increased, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many parents reached out expressing gratitude for exposing their kids to the songs they adored. It became an intergenerational thing.”

Classic Rock Gains a New Audience

Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, younger audience. Generally this had been seen as music that was past it, however once it got featured on the title and teenagers were finding it, suddenly it was cool. This validated it, eliminating the outdated tag. It provided all our music a new life.”

In 2008, the Answer’s debut album remained unreleased stateside, meaning Guitar Hero served as a primary platform of discovery for the group during their US tour supporting the rock giants. “Their crew had on the song during travel, and several knew us thanks to the game,” Mahon says.

Major Band Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and associated lore, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the group more money than any of their studio albums. It sold more than 500,000 copies upon release, while demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. This track is difficult even in the hardest setting, let alone performed at double speed while hitting every one of the thousands of cues. The streamer stated it took months of practice of practice.

“Guitar Hero is a fun, fantasy thing. If you play other games, that doesn’t mean you should use actual weapons and enlist,” notes DragonForce guitarist Herman Li.

The band had already wrapped up a profitable run when their hit was featured in the third game, but Li says it turned them into a household name. “I remember the record label calling to tell me that we were records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”

In fact, the band's visibility via the game was so immense that it has risked overshadow all other accomplishments. Recently, the track featured in promotional material for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just listen to a single track, that's fine – each person has a unique path in music and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, be it for cars, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to do it”.

The majority of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring derivative titles like the DJ version, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.

Games such as Clone Hero and Fortnite Festival have kept the scene alive, and there’s expectations of a new product from the original publisher in development. A new studio has begun work on its debut rhythm-based title. The initial creators are participating as special advisers. Is the world ready to embrace another game following the classic?

“Our team believed such titles might become similar to sports games allowing annual releases,” he remarks. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist with new generations.”

CR
About the author

Cheryl Reynolds

Award-winning mixologist and spirits critic with over a decade of experience in craft cocktail curation and bar consulting.

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